Sup'AIR BowlVII
    Paintball Tournament - 3 Player Teams
    Minnesota

 

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Tournament Rules
  
  
  1. Equipment:
    1. Markers:
      1. One marker per player.
      2. Velocity adjusters must need tools to adjust.
      3. Barrel Plugs are required.
      4. No Fully automatic markers are allowed.
      5. No Turbo boards.

      Please adhere to the following rules.
      The definition of a trigger is the moveable lever or button that comes in contact with the finger. The contacts of a switch are not a trigger. A trigger pull requires an exertion of force by the finger on the trigger and a release of force by the finger on the trigger during every firing cycle. Markers may fire at any rate of fire, and may shoot any number of paintballs, provided that it fires in semi auto or pump mode only, which means that no more than one paintball is discharged during each firing cycle.

      No bounce triggers, ramping and so on.....

      All markers are subject to inspection at any time during and after the Tournament, provided that the markers are taken for inspection prior to such tournament's completion, and the team of any player found to be using a marker in violation of this rule shall have all points amassed up to the point of such discovery removed, and such team will no longer be allowed to continue to participate in the tournament. Please do not play with illegal triggers, as the penalties are not worth it. Make sure your markers are legal.


    2.  

    1. Goggles:
      1. All Goggles must be approved for paintball
      2. Goggles must have full face protection
      3. Goggles can not be altered from the manufactures original form
      4. Goggles must have ear protection from the manufacturer
    2. Clothing:
      1. Clothing must cover entire body including arms and legs
      2. All gear such as harnesses, and pouches must be worn on the outside of clothing.
      3. No oversized clothing is allowed.
      4. No more than 2 layers of clothing allowed.
      5. No ghillie-type covering allowed.
      6. No water repellent clothing allowed.
      7. No clothing with the same color of the referees shirts.
        2006 Ref shirts will be lime green/bright green.
      8. No highly absorbent clothing such as fleece allowed.
         
    3. Accessories:
      1. No tools or parts which could change velocity allowed on the field.
      2. No radios, communication, signaling, or listening devices.
    4. Inspections:
      1. Each player must submit themselves and their equipment for inspection whenever requested by an referee, if the player fails an inspection prior to a game they will be allowed to correct the situation if time permits.
    5. Rulings on Equipment:
      1. All rules are subject to modification by the ultimate judge and the tournament promoters on the grounds of safety or fair play.
    6. Discarded or Lost Items:
      1. Players are required to keep all their equipment with them at all times except empty loading tubes. Items lost or discarded on the field during a game can be recovered afterwards if time permits.
      2. Any equipment lost on the field if marked will count as an elimination for the owner of such equipment.
      3. If it is determined a player discarded an item in order to hide a hit, such player will be eliminated along with one other team mate.
    7. Chronographing:
      1. The speed limit is 250 FPS indoors.
      2. Players are responsible for pre game chronographing.
      3. All markers are subject to chronographing during, and after a game.
    8. During Games:
      1. If a player at any time feels their marker is shooting hot they may inform a referee and eliminate themselves from the game with no further penalty if the referee determines they have not been previously eliminated or has just eliminated an opposing player.
    9. Post Game:
      1. After the game all players from both teams will be chronographed.
      2. Each player will be allowed 3 clearing shots away from the chronograph, once 1 shot has been fired over the chronograph that shot along with the next 2 shots will be averaged, this average shall not to exceed 250 FPS.
      3. If this average exceeds 250 FPS but is not over 260 FPS that player will incur a 10 point penalty or can immediately fire 3 more shots over the chronograph with no clearing shots, the player will be penalized on whatever the average is on the second string of shots.
      4. If the average is above 260 FPS the player will incur a 10 point penalty plus 2 points for each FPS above 260 not to exceed 40 points.
      5. No second string will be allowed for averages above 260 FPS.
  2. General:
    1. Teams
      1. All team members will be listed on the team roster and each player must have a signed waiver. No player shall be on more than one teams roster.
      2. A Rookie Team can not have any Novice or higher players.
      3. A Novice Team can not have any Amateur or
        higher players.
      4. A Amateur Team can not have Professional players.
      5. All players must have photo identification.
    2. Rosters
      1. A three-player team may have up to five (5) players on its roster, but can field a maximum of 3 players in any one game.
      2. No player may appear on more than one three-player team roster.
      3. Team rosters will be accepted only after Entry fee has been paid in full.
         
    3. Tournament Divisions 
      1. The Sup'AIR Bowl Tournament has 3 divisions listed from the least to most experienced: Rookie, Novice and Amateur.
    4. Player Classifications for the Sup'AIR Bowl Tournament:

      To register as Rookie a team and members must NOT have any of the next (1-5) rules apply to any member or team.

      Member:

      1. Who has more than one season of tournament experience (first tournament prior to Jan. 1, 2005) will be be considered higher division than Rookie.

      2. Played in any Nationally recognized tournament, then the team must play in a higher division than Rookie. Any Rookie player can NOT in any nationally recognized tournament.

      3. A Rookie Team can not have any Novice, Amateur/ Advanced or Professional players.

      4. If a PLAYER has played in ANY tournament as Novice, Amateur/Advanced, then the team must play as that higher division

      To register as Novice a team and members must NOT have any of the next (1 -5) rules apply to any member or the team.

      Member:

      1. Who has more than three seasons of tournament experience (first tournament prior to Jan 1, 2003) will be considered an Amateur player.

      2. Played in MORE then one Nationally recognized tournament, then the team must play as Amateur. Any Novice player may play in 1 and only 1 nationally recognized tournament. If they chose to play in a second nationally recognized tournament the player will be considered an Amateur player.

      3. If a PLAYER has been told by another tournament that they have to play as Amateur or Advanced for the upcoming season, then the team must play as Amateur.

      4. A Novice Team can not have any Amateur, Advanced or Professional players.

      5. If a TEAM has played in ANY tournament as Amateur or Advanced, then the team must play as Amateur.

      To register as Amateur a team and members must NOT have any of the next (1 -3) rules apply to any member or the team.

      Member:

      1. If a PLAYER has been told by another tournament that they can not play Rookie, Novice or Amateur, then the team can not enter or play.

      2. Played in MORE then one tournament as a PRO player, then the team can NOT Enter or play. Any Amateur player may play in 1 and only 1 PRO tournament. If they chose to play in a second PRO tournament the player will be considered an Amateur player.

      3. A Amateur Team can not have any Professional players.

      4. If a TEAM has played in ANY tournament as Pro, then the team can not enter or play. Sup'AIR Bowl does not have a PRO division for the 2006 Tournament.

      40 point sportsmanship penalty.
      The team of any player found to be playing as Novice in violation of theses rules shall have all points amassed up to the point of such discovery removed, and such team will no longer be allowed to continue to participate in the tournament.
      No Pro or Amateur players are allowed on a Novice team!
      No
      Pro, Amateur or Novice players are allowed on a Rookie team!

      If the Ultimate Referee comes to believes a team has knowingly registered as a lower division Team, he can impose a 40 point sportsmanship penalty on that Team and move them to Amateur division if the Amateur Rules apply.
      Furthermore the promoters have the right to hold back some or all prizes said Team may have won.
      It is up to each Team to make sure they are in compliance with all rules!

       

    5. Field Setup
      1. All boundaries and flag stations will be clearly marked
    6. Referees
      1. Decisions by the referees are final, and arguing with a referee or any unsportsmanlike conduct will result in a penalty.
    7. Appeals
      1. At the end of a game any complaint should be brought to the attention of the head referee on the field by the team captain.
    8. Game Play
      1. Start of Game
      2. Once both teams have been placed at their flag stations, the referees will simultaneously issue a signal to start the game. Should any team not receive the signal a false start will be declared and the game restarted.
      3. Should any player start prior to the signal that player will be eliminated.
      4. Games will not be delayed for late players or equipment malfunctions.
    9. Boundaries
      1. Should any part of a players body or equipment break the plane of the boundary, at the referees discretion, they will be eliminated.
      2. No player shall intentionally shoot across a boundary.
      3. No player may alter a boundary line. Unintentional brushing of the netting line will not be penalized.
    10. Elimination’s
      1. Each player is required to check themselves immediately to see if they are marked, this must be done before they continue any aggressive activity. Any player who fails to check themselves for marks and continues aggressive play will be penalized. Aggressive play includes but is not limited to shooting or charging a position. It is the players responsibility to check themselves.
      2. Before they call themselves out a player may seek reasonable cover in the immediate area to check themselves, or ask a referee or another player to check them. As long as this is done promptly and no aggressive actions have been taken no penalties will be applied. However if a player continues to play while marked, penalties will be imposed.
      3. Players may never conceal, hide or remove a paint mark.
      4. A player is eliminated from the game for:
        1. Receiving a direct hit or accumulation of hits that leave a mark a Quarter size or larger.
        2. Violating a boundary.
        3. Signifies they are eliminated either verbally or visually, whether marked or not.
        4. For an on field chronograph violation.
        5. If they are not touching the flag station with the barrel of their marker at the start of the game.
        6. If they remove their goggles without permission and direct supervision of a referee.
        7. Removing their armband.
        8. If they are ordered off the field by a referee.
      5. It is a players responsibility to notify a referee and received their acknowledgment if they are marked other than by a shot such as kneeling on a paintball, cleaning a marker, leaning on a paint stained object, etc. It will be up to the referee to remove these marks if he concurs that it is an accidental marking.
      6. If a player fails to notify a referee of an accidental marking they are subject to elimination by any referee who later discovers a mark.
    11. Procedures for eliminated players:
      1. Immediately upon determining they are marked an eliminated player must signify their elimination by shouting "I’m Hit" or "I’m Out" and raising one hand above their head. They must then surrender their armband to the nearest referee and leave the field and not interfere with live play.
      2. Eliminated players must have their barrel plugs in place prior to leaving the field.
      3. If a referee is not close to an eliminated player the player must remove their armband and carry it off the field.
      4. Once a player signals their elimination whether marked or not they are eliminated.
      5. Eliminated players may not: discharge their markers, turn off their marker, bleed of their power source, or remove their power source without the consent of a referee.
      6. Eliminated players can not communicate with any other player or spectator.
      7. Eliminated players may not pass equipment or supplies to a teammate.
      8. Eliminated players must proceed immediately to the checkout chronograph area.
    12. Paintchecks
      1. Players are subject to elimination during paintchecks unless a referee has called him neutral. It is the referee’s responsibility to call a player neutral if he can not adequately check the player for paint without exposing them to opposing players. A player may request a neutral paintcheck from a referee but it is the referee’s decision as to whether it is necessary.
      2. Neutral Paintchecks:
        1. For a player to be neutral a referee must call out to all players in the vicinity that this player is "Neutral", indicating which player he is referring to. At this point that player may not be marked or moved upon by any opposing player until the referee has moved away from the player and has declared them either eliminated or clean.
      3. Mutual Elimination’s:
        1. If 2 or more players are marked at close to the same time, it is up to the referee to determine which players were marked in which order and eliminate them accordingly.
    13. Flag Carrier
      1. The flag carrier must carry the flag at all times in plain view. They can not use the flag as a shield or intentionally discard the flag.
      2. If a flag carrier is eliminated, they must place the flag in plain view, if there is no place to hang the flag in close proximity to where they were eliminated then the player is required to hold the flag at arms length until relieved by a referee.
    14. Flag Hang
      1. The flag hang will be awarded to the first team to touch the flag to the opposing teams flag station.
      2. This player will be checked for marks and will be eliminated with no flag hang if marked or the game will end if they are clean.
    15. Game End
      1. The game will end when: The flag is successfully hung, or time runs out as signaled by the referee.
      2. All firing will cease immediately when the game end signal is sounded.
      3. All players must have barrel plugs in prior to leaving the playing field.
  1. Miscellaneous Rules
    1. No climbing of barricades or structures.
    2. No physical contact.
    3. No altering of terrain or structures.
    4. No discarding of any items during a game except empty loaders.
    5. Players may not deliberately use a referee or moveable object as a shield.
    6. Players may not disassemble their markers without the permission of a referee.
    7. Barrel covers are required to be in place at all times except when a player is on the playing field or chronograph area.
    8. Repeated barrel cover infractions will be penalized.
    9. Markers may only be discharged on the fields or designated areas.
    10. Penalties will be assessed to persons firing their markers in unauthorized areas, such as the staging area.
  2. Rule Violations
    1. All rule violations are subject to penalties and will be reported by referees to the head referee after each game. The head referee will then decide the severity of the infraction and the amount of penalties to be assessed.
    2. In addition to assessing penalty points, the Ultimate Judge may disqualify a player or players, forfeit a game, or disqualify a team from a game or the tournament for severe or multiple infractions. No refunds will be given.
    3. A player or team may be penalized for violations not specified in these rules where it is determined by the Ultimate Judge that such penalty is warranted.
  3. Game Points
    1. 25 points for a flag hang
    2. 5 points per player eliminated.
    3. 1 point will be deducted for each player eliminated on a players team.
  4. No Show, Forfeiture and Replays
    1. No Show and or forfeitures
      1. Should a team fail to show to the flag station in time for their scheduled game this absence constitutes a forfeiture.
      2. Reasonable attempts will be made by the referee’s and staff to locate the team and allowances may be made for tardiness at the Ultimate Judges sole discretion.
      3. Teams will be allowed to start a game short on players in order not to forfeit the game.
      4. A team whose opponent forfeits a game must be at the field ready to play at the designated time and will receive 30 points or the average   of their scores. What ever is higher.
      5. If a scheduled team drops out of the tournament, the Ultimate Judge may, at his discretion award points to the opposing teams or alter the schedule to accommodate the loss of the team.
    2. Tie-breakers
      1. Divisional score ties shall be broken by making the following calculations, in descending order. Individual games that end in a tie will not be broken.
      2. Head to Head game scores.
      3. Fewest total penalties.
      4. Most wins based on final point total.
      5. Least points given up to opponents.
      6. Least team members eliminated.
      7. Should teams remain tied after all tie breaking calculations a tie-breaking game will be played.

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©2000-2010 Splat Tag, Inc. and Crossfire Paintball, Inc.